@startuml
sprite $microphone [48x48/16] {
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0000000000000000DFFFFFFFFFFFFFF80000000000000000
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0000000000FFF100DFFFFFFFFFFFFFF8006FFB0000000000
0000000000EFF200BFFFFFFFFFFFFFF6007FF90000000000
0000000000DFF4008FFFFFFFFFFFFFF3009FF80000000000
0000000000AFF9002FFFFFFFFFFFFFC000EFF40000000000
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00000000000FFF7000BFFFFFFFFFF6000CFFA00000000000
000000000008FFF20008FFFFFFFE50006FFF300000000000
000000000001EFFD100028CEDB700004FFFA000000000000
0000000000003FFFD20000000000005FFFD0000000000000
00000000000006FFFE600000000019FFFE30000000000000
000000000000006FFFFD8410025AFFFFE200000000000000
0000000000000004EFFFFFFFFFFFFFFB2000000000000000
000000000000000008FFFFFFFFFFFD600000000000000000
00000000000000000006ADFFFFC940000000000000000000
0000000000000000000000BFF60000000000000000000000
0000000000000000000000BFF60000000000000000000000
0000000000000000000000BFF60000000000000000000000
0000000000000009CCCCCCEFFECCCCCC6000000000000000
000000000000005FFFFFFFFFFFFFFFFFF000000000000000
000000000000002FFFFFFFFFFFFFFFFFD000000000000000
000000000000000144444444444444440000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA_MICROPHONE(_alias) ENTITY(rectangle,black,microphone,_alias,FA MICROPHONE)
!define FA_MICROPHONE(_alias, _label) ENTITY(rectangle,black,microphone,_label, _alias,FA MICROPHONE)
!define FA_MICROPHONE(_alias, _label, _shape) ENTITY(_shape,black,microphone,_label, _alias,FA MICROPHONE)
!define FA_MICROPHONE(_alias, _label, _shape, _color) ENTITY(_shape,_color,microphone,_label, _alias,FA MICROPHONE)
skinparam folderBackgroundColor<<FA MICROPHONE>> White
@enduml